




Hello!
I am a programmer mainly focused on gameplay programming. I thrive the best when working and cooperating with other programmers and designers to build juicy mechanics or cool systems.
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I have been studying programming for around five years and did 2 years at Rightsized Games after, working in Unreal on Undead Inc.
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Feel free to browse some of my projects and reach out.
Featured
Engine: Unreal
Duration: 2 years
Year: 2022 - 2024
Team size: ~15-20
A management game where you run a morally dubious pharmaceutical company.
Joined the team early on and got to see all phases of production and touch on most of the systems in the game.
Engine: Unity
Duration: 10 weeks
Year: 2019
Team size: 7 (2 coders)
A cooperative physics platformer where I worked on most things related to the player characters like movement and grabbing mechanics.
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Engine: Unreal
Duration: 4 weeks
Year: 2021
Team size: 5 (2 Coders)
A sheep herding game targeted at children where you play as a herding dog. Wrote the flocking behavior and pathing for the sheep.
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Other games
Ricochet
Engine: Unreal
Duration: 4 weeks
Year: 2021
Team size: 9
My first big project in Unreal, a wave based FPS with parkour and ricocheting bullets.
Employed a lot of pair programming during this project so ended up touching on most of the codebase in the game, but mainly movement, gunplay and enemy spawning.
Gummy Factory
Engine: Unity
Duration: 4 weeks
Year: 2021
Team size: 9
A point and click puzzler where you control two characters. I was mainly in charge of movement, pathfinding and the interaction system. Also did a lot of the systems for background elements like the conveyor belt and claw.
Code Dungeon
Engine: Unity
Duration: ~6 months
Year: 2020
Team size: 2
My degree project from Uppsala University.
Made a game in order to explore the process of making games for people with visual impairments.
I worked on most of the codebase which included things such as player movement, AI, ability system and various helper systems for players playing fully or partially blind.